using UnityEngine.SceneManagement;
using UnityEngine;

public class SceneManageMent : MonoBehaviour
{
    public void Play() {
        SceneManager.LoadScene("Level");
    }

    public void Retry() {
        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
    }

    public void Menu() {
        SceneManager.LoadScene("Menu");
    }

    public void Exit() {
        Debug.Log("Exit");
        Application.Quit();
    }
}
